UnityGLTF doesn't have any native dependencies (pure C#) and thus works on all platforms that Unity supports. This includes WebGL import and export. The library is designed to be easy to extend with ...
Practical workflows using Unity-MCP's 71 tools, 46 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
Under the hood, it’s built around a frame-rate independent game loop. I split things into sprite-based systems so movement, collisions, animation, and effects all run on delta time instead of being ...
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